GoldenEye's N64 game creator confirms playing as Oddjob was CHEATING

If you were a fan of playing GoldenEye on the Nintendo 64 – and let’s face it, who wasn’t? – then we have some news that might just settle that 21-year-old debate of yours.

Because whether you like it or not, GoldenEye‘s creators have confirmed that playing as Oddjob in the first-person shooter classic is cheating.

In an (amazing) oral history of GoldenEye, lead environment artist Karl Hilton and gameplay programmer Mark Edmonds admitted that Oddjob’s advantage was “too fun to take out”.

Revealing Oddjob’s in-game history, Hilton said that the team behind GoldenEye knew that playing as the Goldfinger baddie, who was too short to be hit by the auto-aim, was “kind of cheating”.

“There was no impetus from any of us to change it. It’s clearly become part of the culture and folklore of the game,” he said, before adding that he thinks “it’s fine”.

Especially after that Ready Player One nod.

Edmonds, however, isn’t as convinced, telling MEL Magazine that it’s “definitely cheating” to play as Oddjob, but also pretty fun as you have an excuse to ‘berate, poke and hit’ the person who actually chooses to openly cheat.

“We could have put something in to stop this blatant cheating, but why not just let players decide on their own rules?” he added.

Because we can’t be trusted, that’s why.

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