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Just one more go: can Tomb Raider break Hollywood's video game movie curse? 

W hen British producer Graham King first acquired the rights, in 2011, to make a gritty and grounded reboot of the video game franchise Tomb Raider – loosely adapted from the then-unfinished 2013 game by Square Enix – he was under no illusion of the risks. Popular memory was still fresh, after all, of the early noughties Angeli….

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